private void CreateCustomShaderGUI(Shader shader, string oldEditorName)
{
if ((shader == null) || string.IsNullOrEmpty(shader.customEditor))
{
this.m_CustomShaderGUI = null;
}
else if (oldEditorName != shader.customEditor)
{
this.m_CustomShaderGUI = ShaderGUIUtility.CreateShaderGUI(shader.customEditor);
this.m_CheckSetup = true;
}
}