UnityEditor.MaterialEditor.Awake C# (CSharp) Method

Awake() public method

public Awake ( ) : void
return void
        public virtual void Awake()
        {
            this.m_IsVisible = InternalEditorUtility.GetIsInspectorExpanded(this.target);
            if (GetPreviewType(this.target as Material) == PreviewType.Skybox)
            {
                this.m_PreviewDir = new Vector2(0f, 50f);
            }
        }
MaterialEditor