UnityEditor.MaterialEditor.GetColor C# (CSharp) Method

GetColor() private method

private GetColor ( string propertyName, bool &hasMixedValue ) : Color
propertyName string
hasMixedValue bool
return Color
        public Color GetColor(string propertyName, out bool hasMixedValue)
        {
            hasMixedValue = false;
            Color color = ((Material) base.targets[0]).GetColor(propertyName);
            for (int i = 1; i < base.targets.Length; i++)
            {
                if (((Material) base.targets[i]).GetColor(propertyName) != color)
                {
                    hasMixedValue = true;
                    return color;
                }
            }
            return color;
        }
MaterialEditor