UnityEditor.MaterialEditor.GetVector C# (CSharp) Method

GetVector() private method

private GetVector ( string propertyName, bool &hasMixedValue ) : Vector4
propertyName string
hasMixedValue bool
return Vector4
        public Vector4 GetVector(string propertyName, out bool hasMixedValue)
        {
            hasMixedValue = false;
            Vector4 vector = ((Material) base.targets[0]).GetVector(propertyName);
            for (int i = 1; i < base.targets.Length; i++)
            {
                if (((Material) base.targets[i]).GetVector(propertyName) != vector)
                {
                    hasMixedValue = true;
                    return vector;
                }
            }
            return vector;
        }
MaterialEditor