UnityEditor.MaterialEditor.GetAssociatedRenderFromInspector C# (CSharp) Method

GetAssociatedRenderFromInspector() private static method

private static GetAssociatedRenderFromInspector ( ) : Renderer
return UnityEngine.Renderer
        private static Renderer GetAssociatedRenderFromInspector()
        {
            if (InspectorWindow.s_CurrentInspectorWindow != null)
            {
                foreach (Editor editor in InspectorWindow.s_CurrentInspectorWindow.GetTracker().activeEditors)
                {
                    Renderer target = editor.target as Renderer;
                    if (target != null)
                    {
                        return target;
                    }
                }
            }
            return null;
        }
MaterialEditor