UnityEditor.MaterialEditor.HasMultipleMixedShaderValues C# (CSharp) Method

HasMultipleMixedShaderValues() private method

private HasMultipleMixedShaderValues ( ) : bool
return bool
        private bool HasMultipleMixedShaderValues()
        {
            Shader shader = (base.targets[0] as Material).shader;
            for (int i = 1; i < base.targets.Length; i++)
            {
                if (shader != (base.targets[i] as Material).shader)
                {
                    return true;
                }
            }
            return false;
        }
MaterialEditor