private HasMultipleMixedShaderValues ( ) : bool | ||
return | bool |
private bool HasMultipleMixedShaderValues()
{
Shader shader = (base.targets[0] as Material).shader;
for (int i = 1; i < base.targets.Length; i++)
{
if (shader != (base.targets[i] as Material).shader)
{
return true;
}
}
return false;
}