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UnityEditor
MaterialEditor
HasPreviewGUI
UnityEditor.MaterialEditor.HasPreviewGUI C# (CSharp) Method
MaterialEditor Class Documentation
显示文件
Open project: randomize/VimConfig
HasPreviewGUI()
public
final
method
public
final
HasPreviewGUI
( ) :
bool
return
bool
public sealed override bool HasPreviewGUI() { return true; }
MaterialEditor
ApplyMaterialPropertyDrawers
Awake
BeginAnimatedCheck
CheckSetup
ColorProperty
CreateCustomShaderGUI
DefaultPreviewGUI
DefaultPreviewSettingsGUI
DefaultShaderProperty
DetectShaderChanged
DoPowerRangeProperty
DoRenderPreview
DoesPreviewAllowRotation
EndAnimatedCheck
ExtraPropertyAfterTexture
FloatProperty
GetAssociatedRenderFromInspector
GetColor
GetControlRectForSingleLine
GetDefaultPropertyHeight
GetFlexibleRectBetweenFieldAndRightEdge
GetFlexibleRectBetweenLabelAndField
GetFloat
GetGlobalIlluminationInt
GetLeftAlignedFieldRect
GetMaterialProperties
GetMaterialProperty
GetPreviewType
GetPropertyHeight
GetPropertyRect
GetRectAfterLabelWidth
GetRightAlignedFieldRect
GetTexture
GetTextureFieldHeight
GetTextureOffset
GetTexturePropertyCustomArea
GetTextureScale
GetVector
HandleRenderer
HandleSkybox
HasMultipleMixedShaderValues
HasPreviewGUI
HelpBoxWithButton
Init
IsMaterialEditor
LightmapEmissionProperty
OnAssetStoreInspectorGUI
OnDisable
OnEnable
OnHeaderControlsGUI
OnHeaderGUI
OnInspectorGUI
OnInteractivePreviewGUI
OnPreviewGUI
OnPreviewSettings
OnSceneDrag
OnSelectedShaderPopup
PrepareMaterialPropertiesForAnimationMode
PreviewSettingsMenuButton
PropertiesChanged
PropertiesDefaultGUI
PropertiesGUI
RangeProperty
RegisterPropertyChangeUndo
RenderStaticPreview
RequiresConstantRepaint
SetColor
SetDefaultGUIWidths
SetFloat
SetShader
SetTexture
SetTextureOffset
SetTextureScale
SetVector
ShaderPopup
ShaderProperty
ShaderPropertyInternal
TextureCompatibilityWarning
TextureProperty
TexturePropertyBody
TexturePropertyMiniThumbnail
TexturePropertySingleLine
TexturePropertyTwoLines
TexturePropertyWithHDRColor
TextureScaleOffsetProperty
TextureValidator
UndoRedoPerformed
VectorProperty