private TextureValidator ( UnityEngine references, System objType, UnityEditor.SerializedProperty property ) : |
||
references | UnityEngine | |
objType | System | |
property | UnityEditor.SerializedProperty | |
return |
private UnityEngine.Object TextureValidator(UnityEngine.Object[] references, System.Type objType, SerializedProperty property)
{
foreach (UnityEngine.Object obj2 in references)
{
Texture t = obj2 as Texture;
if ((t != null) && ((ShaderUtil.GetTextureDimension(t) == this.m_DesiredTexdim) || (this.m_DesiredTexdim == MaterialProperty.TexDim.Any)))
{
return t;
}
}
return null;
}