protected void WriteSkeletonLink( BinaryWriter writer )
{
long start_offset = writer.Seek( 0, SeekOrigin.Current );
WriteChunk( writer, MeshChunkID.MeshSkeletonLink, 0 );
WriteString( writer, mesh.SkeletonName );
long end_offset = writer.Seek( 0, SeekOrigin.Current );
writer.Seek( (int)start_offset, SeekOrigin.Begin );
WriteChunk( writer, MeshChunkID.MeshSkeletonLink, (int)( end_offset - start_offset ) );
writer.Seek( (int)end_offset, SeekOrigin.Begin );
}