Axiom.Serialization.MeshSerializerImpl.WriteAnimations C# (CSharp) Метод

WriteAnimations() защищенный Метод

protected WriteAnimations ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
Результат void
		protected void WriteAnimations( BinaryWriter writer )
		{
			long start_offset = writer.Seek( 0, SeekOrigin.Current );
			WriteChunk( writer, MeshChunkID.Animations, 0 );

			for ( ushort animIndex = 0; animIndex < mesh.AnimationCount; ++animIndex )
			{
				Animation anim = mesh.GetAnimation( animIndex );
				WriteAnimation( writer, anim );
			}

			long end_offset = writer.Seek( 0, SeekOrigin.Current );
			writer.Seek( (int)start_offset, SeekOrigin.Begin );
			WriteChunk( writer, MeshChunkID.Animations, (int)( end_offset - start_offset ) );
			writer.Seek( (int)end_offset, SeekOrigin.Begin );
		}