Axiom.Serialization.MeshSerializerImpl.WriteGeometryVertexBuffer C# (CSharp) Метод

WriteGeometryVertexBuffer() защищенный Метод

protected WriteGeometryVertexBuffer ( BinaryWriter writer, short bindIndex, HardwareVertexBuffer vertexBuffer ) : void
writer System.IO.BinaryWriter
bindIndex short
vertexBuffer Axiom.Graphics.HardwareVertexBuffer
Результат void
		protected void WriteGeometryVertexBuffer( BinaryWriter writer, short bindIndex, HardwareVertexBuffer vertexBuffer )
		{
			long start_offset = writer.Seek( 0, SeekOrigin.Current );
			WriteChunk( writer, MeshChunkID.GeometryVertexBuffer, 0 );

			WriteShort( writer, bindIndex );
			WriteShort( writer, (short)vertexBuffer.VertexSize );
			IntPtr buf = vertexBuffer.Lock( BufferLocking.Discard );
			try
			{
				WriteGeometryVertexBufferData( writer, vertexBuffer.Size, buf );
			}
			finally
			{
				vertexBuffer.Unlock();
			}

			long end_offset = writer.Seek( 0, SeekOrigin.Current );
			writer.Seek( (int)start_offset, SeekOrigin.Begin );
			WriteChunk( writer, MeshChunkID.GeometryVertexBuffer, (int)( end_offset - start_offset ) );
			writer.Seek( (int)end_offset, SeekOrigin.Begin );
		}