protected void ReadAttachmentPoint( BinaryReader reader )
{
// attachment point name
string name = ReadString( reader );
// read and set the position of the bone
Vector3 position = ReadVector3( reader );
// read and set the orientation of the bone
Quaternion q = ReadQuat( reader );
// create the attachment point
AttachmentPoint ap = mesh.CreateAttachmentPoint( name, q, position );
}