Axiom.Serialization.MeshSerializerImpl.ReadAnimationTrack C# (CSharp) Метод

ReadAnimationTrack() защищенный Метод

protected ReadAnimationTrack ( BinaryReader reader, Animation anim ) : void
reader System.IO.BinaryReader
anim Axiom.Animating.Animation
Результат void
		protected void ReadAnimationTrack( BinaryReader reader, Animation anim )
		{
			ushort type = ReadUShort( reader );
			ushort target = ReadUShort( reader );

			VertexAnimationTrack track = anim.CreateVertexTrack( target,
																mesh.GetVertexDataByTrackHandle( target ),
																(VertexAnimationType)type );
			// Now read the key frames for this track
			if ( !IsEOF( reader ) )
			{
				MeshChunkID chunkID = ReadChunk( reader );
				while ( !IsEOF( reader ) &&
					   ( chunkID == MeshChunkID.AnimationMorphKeyframe ||
						chunkID == MeshChunkID.AnimationPoseKeyframe ) )
				{
					switch ( chunkID )
					{
						case MeshChunkID.AnimationMorphKeyframe:
							ReadMorphKeyframe( reader, track );
							break;
						case MeshChunkID.AnimationPoseKeyframe:
							ReadPoseKeyframe( reader, track );
							break;
					}
					if ( !IsEOF( reader ) )
						chunkID = ReadChunk( reader );
				}
				if ( !IsEOF( reader ) )
				{
					// backpedal to the start of chunk
					Seek( reader, -ChunkOverheadSize );
				}
			}
		}