Axiom.Serialization.MeshSerializerImpl.WriteAnimationTrack C# (CSharp) Метод

WriteAnimationTrack() защищенный Метод

protected WriteAnimationTrack ( BinaryWriter writer, VertexAnimationTrack track ) : void
writer System.IO.BinaryWriter
track Axiom.Animating.VertexAnimationTrack
Результат void
		protected void WriteAnimationTrack( BinaryWriter writer, VertexAnimationTrack track )
		{
			long start_offset = writer.Seek( 0, SeekOrigin.Current );
			WriteChunk( writer, MeshChunkID.AnimationTrack, 0 );

			WriteUShort( writer, (ushort)track.AnimationType );
			WriteUShort( writer, track.Handle );
			foreach ( KeyFrame keyFrame in track.KeyFrames )
			{
				if ( keyFrame is VertexMorphKeyFrame )
				{
					VertexMorphKeyFrame vmkf = keyFrame as VertexMorphKeyFrame;
					WriteMorphKeyframe( writer, vmkf );
				}
				else if ( keyFrame is VertexPoseKeyFrame )
				{
					VertexPoseKeyFrame vpkf = keyFrame as VertexPoseKeyFrame;
					WritePoseKeyframe( writer, vpkf );
				}
			}

			long end_offset = writer.Seek( 0, SeekOrigin.Current );
			writer.Seek( (int)start_offset, SeekOrigin.Begin );
			WriteChunk( writer, MeshChunkID.AnimationTrack, (int)( end_offset - start_offset ) );
			writer.Seek( (int)end_offset, SeekOrigin.Begin );
		}