private void initalizeControls_General_Misc()
{
tb_GoldInactivityTimeout.ValueChanged -= tb_GoldInactivityTimeout_ValueChanged;
txt_GoldInactivityTimeout.Text = FunkyBaseExtension.Settings.Monitoring.GoldInactivityTimeoutSeconds.ToString();
tb_GoldInactivityTimeout.Value = FunkyBaseExtension.Settings.Monitoring.GoldInactivityTimeoutSeconds;
tb_GoldInactivityTimeout.ValueChanged += tb_GoldInactivityTimeout_ValueChanged;
cb_GeneralAllowBuffInTown.CheckedChanged -= cb_GeneralAllowBuffInTown_CheckedChanged;
cb_GeneralAllowBuffInTown.Checked = FunkyBaseExtension.Settings.General.AllowBuffingInTown;
cb_GeneralAllowBuffInTown.CheckedChanged += cb_GeneralAllowBuffInTown_CheckedChanged;
txt_GeneralEndOfCombatDelayValue.Text = FunkyBaseExtension.Settings.General.AfterCombatDelay.ToString();
tb_GeneralEndOfCombatDelayValue.ValueChanged -= tb_GeneralEndOfCombatDelayValue_ValueChanged;
tb_GeneralEndOfCombatDelayValue.Value = FunkyBaseExtension.Settings.General.AfterCombatDelay;
tb_GeneralEndOfCombatDelayValue.ValueChanged += tb_GeneralEndOfCombatDelayValue_ValueChanged;
cb_GeneralApplyEndDelayToContainers.CheckedChanged -= cb_GeneralApplyEndDelayToContainers_CheckedChanged;
cb_GeneralApplyEndDelayToContainers.Checked = FunkyBaseExtension.Settings.General.EnableWaitAfterContainers;
cb_GeneralApplyEndDelayToContainers.CheckedChanged += cb_GeneralApplyEndDelayToContainers_CheckedChanged;
cb_GeneralSkipAhead.CheckedChanged -= cb_GeneralSkipAhead_CheckedChanged;
cb_GeneralSkipAhead.Checked = FunkyBaseExtension.Settings.Debugging.SkipAhead;
cb_GeneralSkipAhead.CheckedChanged += cb_GeneralSkipAhead_CheckedChanged;
}