private void initalizeControls_General_Death()
{
cb_DeathWaitForPotion.CheckedChanged -= cb_DeathPotion_CheckedChanged;
cb_DeathWaitForPotion.Checked = FunkyBaseExtension.Settings.Death.WaitForPotionCooldown;
cb_DeathWaitForPotion.CheckedChanged += cb_DeathPotion_CheckedChanged;
cb_DeathWaitForSkillsCooldown.CheckedChanged -= cb_DeathSkills_CheckedChanged;
cb_DeathWaitForSkillsCooldown.Checked = FunkyBaseExtension.Settings.Death.WaitForAllSkillsCooldown;
cb_DeathWaitForSkillsCooldown.CheckedChanged += cb_DeathSkills_CheckedChanged;
}