private void initalizeControls_Combat_Avoidance()
{
cb_AvoidanceLogic.CheckedChanged -= AvoidanceAttemptMovementChecked;
cb_AvoidanceLogic.Checked = FunkyBaseExtension.Settings.Avoidance.AttemptAvoidanceMovements;
cb_AvoidanceLogic.CheckedChanged += AvoidanceAttemptMovementChecked;
flowLayoutPanel_Avoidances.Controls.Clear();
AvoidanceValue[] avoidanceValues = FunkyBaseExtension.Settings.Avoidance.Avoidances.ToArray();
TBavoidanceHealth = new TextBox[avoidanceValues.Length - 1];
TBavoidanceRadius = new TextBox[avoidanceValues.Length - 1];
TBavoidanceWeight = new TextBox[avoidanceValues.Length - 1];
int alternatingColor = 0;
for (int i = 0; i < avoidanceValues.Length - 1; i++)
{
UserControlAvoidance ac = new UserControlAvoidance(i);
flowLayoutPanel_Avoidances.Controls.Add(ac);
alternatingColor++;
}
}