fBaseXtensions.Settings.SettingsForm.GameDifficulty_SelectedIndexChanged C# (CSharp) Method

GameDifficulty_SelectedIndexChanged() private method

private GameDifficulty_SelectedIndexChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void
        private void GameDifficulty_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (comboBox_BnetControl_CustomDifficulty.SelectedIndex >= 0)
            {
                FunkyBaseExtension.Settings.General.CustomDifficulty =
                    comboBox_BnetControl_CustomDifficulty.Items[comboBox_BnetControl_CustomDifficulty.SelectedIndex]
                        .ToString();
            }
        }
SettingsForm