private void GameDifficulty_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox_BnetControl_CustomDifficulty.SelectedIndex >= 0)
{
FunkyBaseExtension.Settings.General.CustomDifficulty =
comboBox_BnetControl_CustomDifficulty.Items[comboBox_BnetControl_CustomDifficulty.SelectedIndex]
.ToString();
}
}