private void comboBox_SettingFiles_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox_SettingFiles.SelectedIndex >= 0)
{
var currentActorClass = FunkyGame.CurrentActorClass;
FunkyGame._CurrentActorClass = ActorClass.Invalid;
bool shouldrefreshclass = FunkyGame.ShouldRefreshClass;
if (shouldrefreshclass)
{
FunkyGame.ShouldRefreshClass = false;
}
FunkyBaseExtension.Settings=PluginSettings.DeserializeFromXML(Path.Combine(FolderPaths.sFunkySettingsPath,comboBox_SettingFiles.SelectedItem.ToString()));
initalizeControls();
Text = comboBox_SettingFiles.SelectedItem.ToString();
FunkyGame._CurrentActorClass = FunkyGame.CurrentActorClass;
FunkyGame.ShouldRefreshClass = shouldrefreshclass;
}
}