private void MovementTargetItemChecked(object sender, EventArgs e)
{
if (FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Item))
FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes &= ~TargetType.Item;
else
FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes |= TargetType.Item;
}