fBaseXtensions.Settings.SettingsForm.initalizeControls_Combat_Grouping C# (CSharp) Method

initalizeControls_Combat_Grouping() private method

private initalizeControls_Combat_Grouping ( ) : void
return void
        private void initalizeControls_Combat_Grouping()
        {
            cb_GroupingLogic.CheckedChanged -= GroupingBehaviorChecked;
            cb_GroupingLogic.Checked = FunkyBaseExtension.Settings.Grouping.AttemptGroupingMovements;
            cb_GroupingLogic.CheckedChanged += GroupingBehaviorChecked;

            txt_GroupingMaxDistance.Text = FunkyBaseExtension.Settings.Grouping.GroupingMaximumDistanceAllowed.ToString();
            txt_GroupingMinBotHealth.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumBotHealth.ToString("F2", CultureInfo.InvariantCulture);
            txt_GroupingMinCluster.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumClusterCount.ToString();
            txt_GroupingMinDistance.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitDistance.ToString();
            txt_GroupingMinUnitsInCluster.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitsInCluster.ToString();

            tb_GroupingMaxDistance.ValueChanged -= GroupMaxDistanceSliderChanged;
            tb_GroupingMaxDistance.Value = FunkyBaseExtension.Settings.Grouping.GroupingMaximumDistanceAllowed;
            tb_GroupingMaxDistance.ValueChanged += GroupMaxDistanceSliderChanged;

            tb_GroupingMinBotHealth.ValueChanged -= GroupBotHealthSliderChanged;
            tb_GroupingMinBotHealth.Value = (int)(FunkyBaseExtension.Settings.Grouping.GroupingMinimumBotHealth * 100);
            tb_GroupingMinBotHealth.ValueChanged += GroupBotHealthSliderChanged;

            tb_GroupingMinCluster.ValueChanged -= GroupMinimumClusterCountSliderChanged;
            tb_GroupingMinCluster.Value = FunkyBaseExtension.Settings.Grouping.GroupingMinimumClusterCount;
            tb_GroupingMinCluster.ValueChanged += GroupMinimumClusterCountSliderChanged;

            tb_GroupingMinDistance.ValueChanged -= GroupMinimumUnitDistanceSliderChanged;
            tb_GroupingMinDistance.Value = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitDistance;
            tb_GroupingMinDistance.ValueChanged += GroupMinimumUnitDistanceSliderChanged;

            tb_GroupingMinUnitsInCluster.ValueChanged -= GroupMinimumUnitsInClusterSliderChanged;
            tb_GroupingMinUnitsInCluster.Value = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitsInCluster;
            tb_GroupingMinUnitsInCluster.ValueChanged += GroupMinimumUnitsInClusterSliderChanged;
        }
SettingsForm