private void initalizeControls_Combat_Grouping()
{
cb_GroupingLogic.CheckedChanged -= GroupingBehaviorChecked;
cb_GroupingLogic.Checked = FunkyBaseExtension.Settings.Grouping.AttemptGroupingMovements;
cb_GroupingLogic.CheckedChanged += GroupingBehaviorChecked;
txt_GroupingMaxDistance.Text = FunkyBaseExtension.Settings.Grouping.GroupingMaximumDistanceAllowed.ToString();
txt_GroupingMinBotHealth.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumBotHealth.ToString("F2", CultureInfo.InvariantCulture);
txt_GroupingMinCluster.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumClusterCount.ToString();
txt_GroupingMinDistance.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitDistance.ToString();
txt_GroupingMinUnitsInCluster.Text = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitsInCluster.ToString();
tb_GroupingMaxDistance.ValueChanged -= GroupMaxDistanceSliderChanged;
tb_GroupingMaxDistance.Value = FunkyBaseExtension.Settings.Grouping.GroupingMaximumDistanceAllowed;
tb_GroupingMaxDistance.ValueChanged += GroupMaxDistanceSliderChanged;
tb_GroupingMinBotHealth.ValueChanged -= GroupBotHealthSliderChanged;
tb_GroupingMinBotHealth.Value = (int)(FunkyBaseExtension.Settings.Grouping.GroupingMinimumBotHealth * 100);
tb_GroupingMinBotHealth.ValueChanged += GroupBotHealthSliderChanged;
tb_GroupingMinCluster.ValueChanged -= GroupMinimumClusterCountSliderChanged;
tb_GroupingMinCluster.Value = FunkyBaseExtension.Settings.Grouping.GroupingMinimumClusterCount;
tb_GroupingMinCluster.ValueChanged += GroupMinimumClusterCountSliderChanged;
tb_GroupingMinDistance.ValueChanged -= GroupMinimumUnitDistanceSliderChanged;
tb_GroupingMinDistance.Value = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitDistance;
tb_GroupingMinDistance.ValueChanged += GroupMinimumUnitDistanceSliderChanged;
tb_GroupingMinUnitsInCluster.ValueChanged -= GroupMinimumUnitsInClusterSliderChanged;
tb_GroupingMinUnitsInCluster.Value = FunkyBaseExtension.Settings.Grouping.GroupingMinimumUnitsInCluster;
tb_GroupingMinUnitsInCluster.ValueChanged += GroupMinimumUnitsInClusterSliderChanged;
}