public SettingsForm()
{
InitializeComponent();
var settingFiles = PluginSettings.ReturnAllSettingFiles();
int settingIndex = 0;
foreach (var s in settingFiles)
{
comboBox_SettingFiles.Items.Add(s);
if (s == FunkyGame.CurrentHeroName + "_Plugin.xml")
settingIndex = comboBox_SettingFiles.Items.Count - 1;
}
comboBox_SettingFiles.SelectedIndex = settingIndex;
comboBox_SettingFiles.SelectedIndexChanged += comboBox_SettingFiles_SelectedIndexChanged;
initalizeControls();
}