private void cb_GemUpgrading_SuccessRate_CheckedChanged(object sender, EventArgs e)
{
//0 == 100%
//90,80,70,60,30,15,8,4,2,1
int selectedIndex=comboBox_GemUpgrading_SuccessRate.SelectedIndex;
switch (selectedIndex)
{
case 0:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 1;
break;
case 1:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.9;
break;
case 2:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.8;
break;
case 3:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.7;
break;
case 4:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.6;
break;
case 5:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.3;
break;
case 6:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.15;
break;
case 7:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.08;
break;
case 8:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.04;
break;
case 9:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.02;
break;
case 10:
FunkyBaseExtension.Settings.AdventureMode.GemUpgradingMinimumSuccessRate = 0.01;
break;
}
}