private void MovementTargetGoldChecked(object sender, EventArgs e)
{
if (FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Gold))
FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes &= ~TargetType.Gold;
else
FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes |= TargetType.Gold;
}