private void initalizeControls_Combat_Fleeing()
{
cb_EnableFleeing.CheckedChanged -= cb_EnableFleeing_CheckedChanged;
cb_EnableFleeing.Checked = FunkyBaseExtension.Settings.Fleeing.EnableFleeingBehavior;
cb_EnableFleeing.CheckedChanged += cb_EnableFleeing_CheckedChanged;
trackbar_FleeMaxMonsterDistance.ValueChanged -= trackbar_FleeMaxMonsterDistance_ValueChanged;
trackbar_FleeMaxMonsterDistance.Value = FunkyBaseExtension.Settings.Fleeing.FleeMaxMonsterDistance;
trackbar_FleeMaxMonsterDistance.ValueChanged += trackbar_FleeMaxMonsterDistance_ValueChanged;
txt_FleeMaxMonsterDistance.Text = FunkyBaseExtension.Settings.Fleeing.FleeMaxMonsterDistance.ToString();
trackbar_FleeBotMinHealth.ValueChanged -= trackbar_FleeBotMinHealth_ValueChanged;
trackbar_FleeBotMinHealth.Value = (int)(FunkyBaseExtension.Settings.Fleeing.FleeBotMinimumHealthPercent * 100);
trackbar_FleeBotMinHealth.ValueChanged += trackbar_FleeBotMinHealth_ValueChanged;
txt_FleeBotMinHealth.Text = FunkyBaseExtension.Settings.Fleeing.FleeBotMinimumHealthPercent.ToString("F2", CultureInfo.InvariantCulture);
groupBox_FleeOptions.Enabled = FunkyBaseExtension.Settings.Fleeing.EnableFleeingBehavior;
cb_FleeUnitElectrified.CheckedChanged -= cb_FleeUnitElectrified_CheckedChanged;
cb_FleeUnitElectrified.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitElectrified;
cb_FleeUnitElectrified.CheckedChanged += cb_FleeUnitElectrified_CheckedChanged;
cb_FleeUnitFast.CheckedChanged -= cb_FleeUnitFast_CheckedChanged;
cb_FleeUnitFast.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitIgnoreFast;
cb_FleeUnitFast.CheckedChanged += cb_FleeUnitFast_CheckedChanged;
cb_FleeUnitNormal.CheckedChanged -= cb_FleeUnitNormal_CheckedChanged;
cb_FleeUnitNormal.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitNormal;
cb_FleeUnitNormal.CheckedChanged += cb_FleeUnitNormal_CheckedChanged;
cb_FleeUnitRanged.CheckedChanged -= cb_FleeUnitRanged_CheckedChanged;
cb_FleeUnitRanged.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitIgnoreRanged;
cb_FleeUnitRanged.CheckedChanged += cb_FleeUnitRanged_CheckedChanged;
cb_FleeUnitRareElite.CheckedChanged -= cb_FleeUnitRareElite_CheckedChanged;
cb_FleeUnitRareElite.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitRareElite;
cb_FleeUnitRareElite.CheckedChanged += cb_FleeUnitRareElite_CheckedChanged;
cb_FleeUnitSucideBomber.CheckedChanged -= cb_FleeUnitSucideBomber_CheckedChanged;
cb_FleeUnitSucideBomber.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitIgnoreSucideBomber;
cb_FleeUnitSucideBomber.CheckedChanged += cb_FleeUnitSucideBomber_CheckedChanged;
cb_FleeUnitAboveAverageHitPoints.CheckedChanged -= cb_FleeUnitAboveAverageHitPoints_CheckedChanged;
cb_FleeUnitAboveAverageHitPoints.Checked = FunkyBaseExtension.Settings.Fleeing.FleeUnitAboveAverageHitPoints;
cb_FleeUnitAboveAverageHitPoints.CheckedChanged += cb_FleeUnitAboveAverageHitPoints_CheckedChanged;
}