private void initalizeControls_Combat_General()
{
tb_GlobeHealth.ValueChanged -= tb_GlobeHealth_ValueChanged;
tb_GlobeHealth.Value = (int)(FunkyBaseExtension.Settings.Combat.GlobeHealthPercent * 100);
tb_GlobeHealth.ValueChanged += tb_GlobeHealth_ValueChanged;
tb_PotionHealth.ValueChanged -= tb_PotionHealth_ValueChanged;
tb_PotionHealth.Value = (int)(FunkyBaseExtension.Settings.Combat.PotionHealthPercent * 100);
tb_PotionHealth.ValueChanged += tb_PotionHealth_ValueChanged;
tb_WellHealth.ValueChanged -= tb_WellHealth_ValueChanged;
tb_WellHealth.Value = (int)(FunkyBaseExtension.Settings.Combat.HealthWellHealthPercent * 100);
tb_WellHealth.ValueChanged += tb_WellHealth_ValueChanged;
txt_GlobeHealth.Text = FunkyBaseExtension.Settings.Combat.GlobeHealthPercent.ToString("F2", CultureInfo.InvariantCulture);
txt_WellHealth.Text = FunkyBaseExtension.Settings.Combat.HealthWellHealthPercent.ToString("F2", CultureInfo.InvariantCulture);
txt_PotionHealth.Text = FunkyBaseExtension.Settings.Combat.PotionHealthPercent.ToString("F2", CultureInfo.InvariantCulture);
cb_CombatMovementGlobes.CheckedChanged -= MovementTargetGlobeChecked;
cb_CombatMovementGlobes.Checked = FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Globe);
cb_CombatMovementGlobes.CheckedChanged += MovementTargetGlobeChecked;
cb_CombatMovementGold.CheckedChanged -= MovementTargetGoldChecked;
cb_CombatMovementGold.Checked = FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Gold);
cb_CombatMovementGold.CheckedChanged += MovementTargetGoldChecked;
cb_CombatMovementItems.CheckedChanged -= MovementTargetItemChecked;
cb_CombatMovementItems.Checked = FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Item);
cb_CombatMovementItems.CheckedChanged += MovementTargetItemChecked;
cb_CombatAllowDefaultAttack.CheckedChanged -= AllowDefaultAttackAlwaysChecked;
cb_CombatAllowDefaultAttack.Checked = FunkyBaseExtension.Settings.Combat.AllowDefaultAttackAlways;
cb_CombatAllowDefaultAttack.CheckedChanged += AllowDefaultAttackAlwaysChecked;
}