fBaseXtensions.Settings.SettingsForm.initalizeControls_Combat_General C# (CSharp) Method

initalizeControls_Combat_General() private method

private initalizeControls_Combat_General ( ) : void
return void
        private void initalizeControls_Combat_General()
        {
            tb_GlobeHealth.ValueChanged -= tb_GlobeHealth_ValueChanged;
            tb_GlobeHealth.Value = (int)(FunkyBaseExtension.Settings.Combat.GlobeHealthPercent * 100);
            tb_GlobeHealth.ValueChanged += tb_GlobeHealth_ValueChanged;

            tb_PotionHealth.ValueChanged -= tb_PotionHealth_ValueChanged;
            tb_PotionHealth.Value = (int)(FunkyBaseExtension.Settings.Combat.PotionHealthPercent * 100);
            tb_PotionHealth.ValueChanged += tb_PotionHealth_ValueChanged;

            tb_WellHealth.ValueChanged -= tb_WellHealth_ValueChanged;
            tb_WellHealth.Value = (int)(FunkyBaseExtension.Settings.Combat.HealthWellHealthPercent * 100);
            tb_WellHealth.ValueChanged += tb_WellHealth_ValueChanged;

            txt_GlobeHealth.Text = FunkyBaseExtension.Settings.Combat.GlobeHealthPercent.ToString("F2", CultureInfo.InvariantCulture);
            txt_WellHealth.Text = FunkyBaseExtension.Settings.Combat.HealthWellHealthPercent.ToString("F2", CultureInfo.InvariantCulture);
            txt_PotionHealth.Text = FunkyBaseExtension.Settings.Combat.PotionHealthPercent.ToString("F2", CultureInfo.InvariantCulture);

            cb_CombatMovementGlobes.CheckedChanged -= MovementTargetGlobeChecked;
            cb_CombatMovementGlobes.Checked = FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Globe);
            cb_CombatMovementGlobes.CheckedChanged += MovementTargetGlobeChecked;

            cb_CombatMovementGold.CheckedChanged -= MovementTargetGoldChecked;
            cb_CombatMovementGold.Checked = FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Gold);
            cb_CombatMovementGold.CheckedChanged += MovementTargetGoldChecked;

            cb_CombatMovementItems.CheckedChanged -= MovementTargetItemChecked;
            cb_CombatMovementItems.Checked = FunkyBaseExtension.Settings.Combat.CombatMovementTargetTypes.HasFlag(TargetType.Item);
            cb_CombatMovementItems.CheckedChanged += MovementTargetItemChecked;

            cb_CombatAllowDefaultAttack.CheckedChanged -= AllowDefaultAttackAlwaysChecked;
            cb_CombatAllowDefaultAttack.Checked = FunkyBaseExtension.Settings.Combat.AllowDefaultAttackAlways;
            cb_CombatAllowDefaultAttack.CheckedChanged += AllowDefaultAttackAlwaysChecked;
        }
SettingsForm