public SceneObjectGroup ( |
||
part | ||
scene | IScene | |
AddToScene | bool | |
return | System |
public SceneObjectGroup(SceneObjectPart part, IScene scene, bool AddToScene)
: this(scene)
{
if (!AddToScene)
m_isDeleted = true;
SetRootPart(part);
part.Scale = part.Shape.Scale; // temporary hack to update oobb
m_ValidgrpOOB = false;
}
SceneObjectGroup::SceneObjectGroup ( ) : System | |
SceneObjectGroup::SceneObjectGroup ( IScene scene ) : System | |
SceneObjectGroup::SceneObjectGroup ( |
|
SceneObjectGroup::SceneObjectGroup ( UUID ownerID, System.Vector3 pos, Quaternion rot, PrimitiveBaseShape shape, string name, IScene scene ) : System |