Universe.Region.SceneObjectGroup.CheckForSignificantMovement C# (CSharp) Method

CheckForSignificantMovement() protected method

See if the object has moved enough to trigger the Significant Movement event
protected CheckForSignificantMovement ( ) : void
return void
        protected internal void CheckForSignificantMovement()
        {
            m_scene.EventManager.TriggerSignificantObjectMovement(this);
            //Do this second! This is important, otherwise 
            // if the object isn't allowed, we will not be able
            // to reset its position to the last known good pos
            m_lastSignificantPosition = AbsolutePosition;
        }
SceneObjectGroup