Universe.Region.SceneObjectGroup.DetachToInventoryPrep C# (CSharp) Method

DetachToInventoryPrep() public method

public DetachToInventoryPrep ( ) : void
return void
        public void DetachToInventoryPrep()
        {
            m_rootPart.AttachedAvatar = UUID.Zero;
            //Anakin Lohner bug #3839 
            foreach (SceneObjectPart p in m_partsList)
            {
                p.AttachedAvatar = UUID.Zero;
            }

            m_rootPart.SetParentLocalId(0);
            //m_rootPart.SetAttachmentPoint((byte)0);
            m_rootPart.IsAttachment = false;
            AbsolutePosition = m_rootPart.AttachedPos;
            m_ValidgrpOOB = false;
            //m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
            //AttachToBackup();
            //m_rootPart.ScheduleFullUpdate();
        }
SceneObjectGroup