Universe.Region.SceneObjectGroup.UpdateGroupRotationPR C# (CSharp) Method

UpdateGroupRotationPR() public method

public UpdateGroupRotationPR ( System.Vector3 pos, Quaternion rot ) : void
pos System.Vector3
rot Quaternion
return void
        public void UpdateGroupRotationPR(Vector3 pos, Quaternion rot)
        {
            foreach (SceneObjectPart part in ChildrenList)
            {
                part.StoreUndoState();
            }
            m_rootPart.UpdateRotation(rot);

            PhysicsActor actor = m_rootPart.PhysActor;
            if (actor != null)
                actor.Orientation = m_rootPart.GetRotationOffset();

            AbsolutePosition = pos;
            HasGroupChanged = true;
            ScheduleGroupTerseUpdate();
        }
SceneObjectGroup