Universe.Region.SceneObjectGroup.ScriptSetPhantomStatus C# (CSharp) Method

ScriptSetPhantomStatus() public method

public ScriptSetPhantomStatus ( bool PhantomStatus ) : void
PhantomStatus bool
return void
        public void ScriptSetPhantomStatus(bool PhantomStatus)
        {
            bool UsePhysics = ((RootPart.Flags & PrimFlags.Physics) != 0);
            bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
            bool IsVolumeDetect = RootPart.VolumeDetectActive;
            UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, PhantomStatus, IsVolumeDetect, null);
        }
SceneObjectGroup