Universe.Region.SceneObjectGroup.registerRotTargetWaypoint C# (CSharp) Method

registerRotTargetWaypoint() public method

public registerRotTargetWaypoint ( Quaternion target, float tolerance ) : int
target Quaternion
tolerance float
return int
        public int registerRotTargetWaypoint(Quaternion target, float tolerance)
        {
            scriptRotTarget waypoint = new scriptRotTarget {targetRot = target, tolerance = tolerance};
            uint handle = m_scene.SceneGraph.AllocateLocalId();
            waypoint.handle = handle;

            lock (m_rotTargets)
                m_rotTargets.Add(handle, waypoint);
            
            AddGroupTarget(this);
            return (int) handle;
        }
SceneObjectGroup