Universe.Region.SceneObjectGroup.applyImpulse C# (CSharp) Method

applyImpulse() public method

public applyImpulse ( System.Vector3 impulse ) : void
impulse System.Vector3
return void
        public void applyImpulse(Vector3 impulse)
        {
            // We check if rootpart is null here because scripts don't delete if you delete the host.
            // This means that unfortunately, we can pass a null physics actor to Simulate!
            // Make sure we don't do that!
            SceneObjectPart rootpart = m_rootPart;
            if (rootpart != null)
            {
                if (IsAttachment)
                {
                    IScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
                    if (avatar != null)
                    {
                        avatar.PushForce(impulse);
                    }
                }
                else
                {
                    if (rootpart.PhysActor != null)
                        rootpart.PhysActor.AddForce(impulse, true);
                }
            }
        }
SceneObjectGroup