Universe.Region.SceneObjectGroup.FireAttachmentCollisionEvents C# (CSharp) Method

FireAttachmentCollisionEvents() public method

public FireAttachmentCollisionEvents ( EventArgs e ) : void
e System.EventArgs
return void
        public void FireAttachmentCollisionEvents(EventArgs e)
        {
            CollisionEventUpdate a = (CollisionEventUpdate) e;
            Dictionary<uint, ContactPoint> collissionswith = a.GetCollisionEvents();
            List<uint> thisHitColliders = new List<uint>();
            List<uint> startedColliders = new List<uint>();

            // calculate things that started colliding this time
            // and build up list of colliders this time
            foreach (uint localid in collissionswith.Keys)
            {
                thisHitColliders.Add(localid);
                if (!m_lastColliders.Contains(localid))
                {
                    startedColliders.Add(localid);
                }
                //MainConsole.Instance.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
            }

            // calculate things that ended colliding
            List<uint> endedColliders = m_lastColliders.Where(localID => !thisHitColliders.Contains(localID)).ToList();

            //add the items that started colliding this time to the last colliders list.
            foreach (uint localID in startedColliders)
            {
                m_lastColliders.Add(localID);
            }
            // remove things that ended colliding from the last colliders list
            foreach (uint localID in endedColliders)
            {
                m_lastColliders.Remove(localID);
            }

            if (IsDeleted)
                return;

            // play the sound.
            if (startedColliders.Count > 0 && RootPart.CollisionSound != UUID.Zero &&
                RootPart.CollisionSoundVolume > 0.0f)
            {
                RootPart.SendSound(RootPart.CollisionSound.ToString(), RootPart.CollisionSoundVolume, true, 0, 0);
            }
            if (RootPart.CollisionSprite != UUID.Zero && RootPart.CollisionSoundVolume > 0.0f)
                // The collision volume isn't a mistake, its an SL feature/bug
            {
                // TODO: make a sprite!
            }

            if ((RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
            {
                // do event notification
                if (startedColliders.Count > 0)
                {
                    ColliderArgs StartCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in startedColliders)
                    {
                        if (localId != 0)
                        {
                            if (Scene == null)
                                return;

                            ISceneChildEntity obj = Scene.GetSceneObjectPart(localId);
                            string data = "";
                            if (obj != null)
                            {
                                if (RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) ||
                                    RootPart.CollisionFilter.ContainsValue(obj.Name))
                                {
                                    bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object
                                    if (found)
                                    {
                                        DetectedObject detobj = new DetectedObject
                                                                    {
                                                                        keyUUID = obj.UUID,
                                                                        nameStr = obj.Name,
                                                                        ownerUUID = obj.OwnerID,
                                                                        posVector = obj.AbsolutePosition,
                                                                        rotQuat = obj.GetWorldRotation(),
                                                                        velVector = obj.Velocity,
                                                                        colliderType = 0,
                                                                        groupUUID = obj.GroupID
                                                                    };
                                        colliding.Add(detobj);
                                    }
                                    //If it is 0, it is to not accept collisions from this object
                                }
                                else
                                {
                                    bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                    if (!found)
                                    {
                                        DetectedObject detobj = new DetectedObject
                                                                    {
                                                                        keyUUID = obj.UUID,
                                                                        nameStr = obj.Name,
                                                                        ownerUUID = obj.OwnerID,
                                                                        posVector = obj.AbsolutePosition,
                                                                        rotQuat = obj.GetWorldRotation(),
                                                                        velVector = obj.Velocity,
                                                                        colliderType = 0,
                                                                        groupUUID = obj.GroupID
                                                                    };
                                        colliding.Add(detobj);
                                    }
                                }
                            }
                            else
                            {
                                IScenePresence av = Scene.GetScenePresence(localId);
                                if (av.LocalId == localId)
                                {
                                    if (RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) ||
                                        RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject
                                                                        {
                                                                            keyUUID = av.UUID,
                                                                            nameStr = av.ControllingClient.Name,
                                                                            ownerUUID = av.UUID,
                                                                            posVector = av.AbsolutePosition,
                                                                            rotQuat = av.Rotation,
                                                                            velVector = av.Velocity,
                                                                            colliderType = 0,
                                                                            groupUUID =
                                                                                av.ControllingClient.ActiveGroupId
                                                                        };
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                    }
                                    else
                                    {
                                        bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject
                                                                        {
                                                                            keyUUID = av.UUID,
                                                                            nameStr = av.ControllingClient.Name,
                                                                            ownerUUID = av.UUID,
                                                                            posVector = av.AbsolutePosition,
                                                                            rotQuat = av.Rotation,
                                                                            velVector = av.Velocity,
                                                                            colliderType = 0,
                                                                            groupUUID =
                                                                                av.ControllingClient.ActiveGroupId
                                                                        };
                                            colliding.Add(detobj);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (colliding.Count > 0)
                    {
                        StartCollidingMessage.Colliders = colliding;
                        // always running this check because if the user deletes the object it would return a null reference.

                        if (Scene == null)
                            return;
                        Scene.EventManager.TriggerScriptCollidingStart(RootPart, StartCollidingMessage);
                    }
                }
            }

            if ((RootPart.ScriptEvents & scriptEvents.collision) != 0)
            {
                if (m_lastColliders.Count > 0)
                {
                    ColliderArgs CollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in m_lastColliders)
                    {
                        if (localId != 0)
                        {
                            if (Scene == null)
                                return;

                            ISceneChildEntity obj = Scene.GetSceneObjectPart(localId);
                            string data = "";
                            if (obj != null)
                            {
                                if (RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) ||
                                    RootPart.CollisionFilter.ContainsValue(obj.Name))
                                {
                                    bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object
                                    if (found)
                                    {
                                        DetectedObject detobj = new DetectedObject
                                                                    {
                                                                        keyUUID = obj.UUID,
                                                                        nameStr = obj.Name,
                                                                        ownerUUID = obj.OwnerID,
                                                                        posVector = obj.AbsolutePosition,
                                                                        rotQuat = obj.GetWorldRotation(),
                                                                        velVector = obj.Velocity,
                                                                        colliderType = 0,
                                                                        groupUUID = obj.GroupID
                                                                    };
                                        colliding.Add(detobj);
                                    }
                                    //If it is 0, it is to not accept collisions from this object
                                }
                                else
                                {
                                    bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                    if (!found)
                                    {
                                        DetectedObject detobj = new DetectedObject
                                                                    {
                                                                        keyUUID = obj.UUID,
                                                                        nameStr = obj.Name,
                                                                        ownerUUID = obj.OwnerID,
                                                                        posVector = obj.AbsolutePosition,
                                                                        rotQuat = obj.GetWorldRotation(),
                                                                        velVector = obj.Velocity,
                                                                        colliderType = 0,
                                                                        groupUUID = obj.GroupID
                                                                    };
                                        colliding.Add(detobj);
                                    }
                                }
                            }
                            else
                            {
                                IScenePresence av = Scene.GetScenePresence(localId);
                                if (av != null && av.LocalId == localId)
                                {
                                    if (RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) ||
                                        RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject
                                                                        {
                                                                            keyUUID = av.UUID,
                                                                            nameStr = av.ControllingClient.Name,
                                                                            ownerUUID = av.UUID,
                                                                            posVector = av.AbsolutePosition,
                                                                            rotQuat = av.Rotation,
                                                                            velVector = av.Velocity,
                                                                            colliderType = 0,
                                                                            groupUUID =
                                                                                av.ControllingClient.ActiveGroupId
                                                                        };
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                    }
                                    else
                                    {
                                        bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject
                                                                        {
                                                                            keyUUID = av.UUID,
                                                                            nameStr = av.ControllingClient.Name,
                                                                            ownerUUID = av.UUID,
                                                                            posVector = av.AbsolutePosition,
                                                                            rotQuat = av.Rotation,
                                                                            velVector = av.Velocity,
                                                                            colliderType = 0,
                                                                            groupUUID =
                                                                                av.ControllingClient.ActiveGroupId
                                                                        };
                                            colliding.Add(detobj);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (colliding.Count > 0)
                    {
                        CollidingMessage.Colliders = colliding;

                        if (Scene == null)
                            return;

                        Scene.EventManager.TriggerScriptColliding(RootPart, CollidingMessage);
                    }
                }
            }

            if ((RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
            {
                if (endedColliders.Count > 0)
                {
                    ColliderArgs EndCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in endedColliders)
                    {
                        if (localId != 0)
                        {
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (Scene == null)
                                return;
                            ISceneChildEntity obj = Scene.GetSceneObjectPart(localId);
                            string data = "";
                            if (obj != null)
                            {
                                if (RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) ||
                                    RootPart.CollisionFilter.ContainsValue(obj.Name))
                                {
                                    bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object
                                    if (found)
                                    {
                                        DetectedObject detobj = new DetectedObject
                                                                    {
                                                                        keyUUID = obj.UUID,
                                                                        nameStr = obj.Name,
                                                                        ownerUUID = obj.OwnerID,
                                                                        posVector = obj.AbsolutePosition,
                                                                        rotQuat = obj.GetWorldRotation(),
                                                                        velVector = obj.Velocity,
                                                                        colliderType = 0,
                                                                        groupUUID = obj.GroupID
                                                                    };
                                        colliding.Add(detobj);
                                    }
                                    //If it is 0, it is to not accept collisions from this object
                                }
                                else
                                {
                                    bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                    if (!found)
                                    {
                                        DetectedObject detobj = new DetectedObject
                                                                    {
                                                                        keyUUID = obj.UUID,
                                                                        nameStr = obj.Name,
                                                                        ownerUUID = obj.OwnerID,
                                                                        posVector = obj.AbsolutePosition,
                                                                        rotQuat = obj.GetWorldRotation(),
                                                                        velVector = obj.Velocity,
                                                                        colliderType = 0,
                                                                        groupUUID = obj.GroupID
                                                                    };
                                        colliding.Add(detobj);
                                    }
                                }
                            }
                            else
                            {
                                IScenePresence av = Scene.GetScenePresence(localId);
                                if (av != null && av.LocalId == localId)
                                {
                                    if (RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) ||
                                        RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject
                                                                        {
                                                                            keyUUID = av.UUID,
                                                                            nameStr = av.ControllingClient.Name,
                                                                            ownerUUID = av.UUID,
                                                                            posVector = av.AbsolutePosition,
                                                                            rotQuat = av.Rotation,
                                                                            velVector = av.Velocity,
                                                                            colliderType = 0,
                                                                            groupUUID =
                                                                                av.ControllingClient.ActiveGroupId
                                                                        };
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                    }
                                    else
                                    {
                                        bool found = RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject
                                                                        {
                                                                            keyUUID = av.UUID,
                                                                            nameStr = av.ControllingClient.Name,
                                                                            ownerUUID = av.UUID,
                                                                            posVector = av.AbsolutePosition,
                                                                            rotQuat = av.Rotation,
                                                                            velVector = av.Velocity,
                                                                            colliderType = 0,
                                                                            groupUUID =
                                                                                av.ControllingClient.ActiveGroupId
                                                                        };
                                            colliding.Add(detobj);
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (colliding.Count > 0)
                    {
                        EndCollidingMessage.Colliders = colliding;
                        if (Scene == null)
                            return;

                        Scene.EventManager.TriggerScriptCollidingEnd(RootPart, EndCollidingMessage);
                    }
                }
            }
            if ((RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
            {
                if (startedColliders.Count > 0)
                {
                    ColliderArgs LandStartCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = (from localId in startedColliders
                                                      where localId == 0
                                                      select new DetectedObject
                                                                 {
                                                                     keyUUID = UUID.Zero,
                                                                     nameStr = "",
                                                                     ownerUUID = UUID.Zero,
                                                                     posVector = RootPart.AbsolutePosition,
                                                                     rotQuat = Quaternion.Identity,
                                                                     velVector = Vector3.Zero,
                                                                     colliderType = 0,
                                                                     groupUUID = UUID.Zero
                                                                 }).ToList();

                    if (colliding.Count > 0)
                    {
                        LandStartCollidingMessage.Colliders = colliding;
                        if (Scene == null)
                            return;

                        Scene.EventManager.TriggerScriptLandCollidingStart(RootPart, LandStartCollidingMessage);
                    }
                }
            }
            if ((RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
            {
                if (m_lastColliders.Count > 0)
                {
                    ColliderArgs LandCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = (from localId in startedColliders
                                                      where localId == 0
                                                      select new DetectedObject
                                                                 {
                                                                     keyUUID = UUID.Zero,
                                                                     nameStr = "",
                                                                     ownerUUID = UUID.Zero,
                                                                     posVector = RootPart.AbsolutePosition,
                                                                     rotQuat = Quaternion.Identity,
                                                                     velVector = Vector3.Zero,
                                                                     colliderType = 0,
                                                                     groupUUID = UUID.Zero
                                                                 }).ToList();

                    if (colliding.Count > 0)
                    {
                        LandCollidingMessage.Colliders = colliding;
                        if (Scene == null)
                            return;

                        Scene.EventManager.TriggerScriptLandColliding(RootPart, LandCollidingMessage);
                    }
                }
            }
            if ((RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
            {
                if (endedColliders.Count > 0)
                {
                    ColliderArgs LandEndCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = (from localId in startedColliders
                                                      where localId == 0
                                                      select new DetectedObject
                                                                 {
                                                                     keyUUID = UUID.Zero,
                                                                     nameStr = "",
                                                                     ownerUUID = UUID.Zero,
                                                                     posVector = RootPart.AbsolutePosition,
                                                                     rotQuat = Quaternion.Identity,
                                                                     velVector = Vector3.Zero,
                                                                     colliderType = 0,
                                                                     groupUUID = UUID.Zero
                                                                 }).ToList();

                    if (colliding.Count > 0)
                    {
                        LandEndCollidingMessage.Colliders = colliding;
                        // always running this check because if the user deletes the object it would return a null reference.

                        if (Scene == null)
                            return;

                        Scene.EventManager.TriggerScriptLandCollidingEnd(RootPart, LandEndCollidingMessage);
                    }
                }
            }
        }
SceneObjectGroup