Universe.Region.SceneObjectGroup.FixVehicleParams C# (CSharp) Method

FixVehicleParams() private method

Fix all the vehicle params after rebuilding the representation
private FixVehicleParams ( SceneObjectPart part ) : void
part SceneObjectPart
return void
        void FixVehicleParams(SceneObjectPart part)
        {
            part.PhysActor.VehicleType = part.VehicleType;

            // OSD o = part.GetComponentState("VehicleParameters");
            foreach (OSD param in part.VehicleFlags)
            {
                part.PhysActor.VehicleFlags(param.AsInteger(), false);
            }

            foreach (KeyValuePair<string, OSD> param in part.VehicleParameters)
            {
                if (param.Value.Type == OSDType.Real)
                    part.PhysActor.VehicleFloatParam(int.Parse(param.Key), (float) param.Value.AsReal());
                else if (param.Value.Type == OSDType.Array)
                {
                    OSDArray a = (OSDArray) param.Value;
                    if (a.Count == 3)
                        part.PhysActor.VehicleVectorParam(int.Parse(param.Key), param.Value.AsVector3());
                    else
                        part.PhysActor.VehicleRotationParam(int.Parse(param.Key), param.Value.AsQuaternion());
                }
            }
        }
SceneObjectGroup