Universe.Region.SceneObjectGroup.GetTorque C# (CSharp) Method

GetTorque() public method

public GetTorque ( ) : System.Vector3
return System.Vector3
        public Vector3 GetTorque()
        {
            // We check if rootpart is null here because scripts don't delete if you delete the host.
            // This means that unfortunately, we can pass a null physics actor to Simulate!
            // Make sure we don't do that!
            SceneObjectPart rootpart = m_rootPart;
            if (rootpart != null)
            {
                if (rootpart.PhysActor != null)
                {
                    if (!IsAttachment)
                    {
                        Vector3 torque = rootpart.PhysActor.Torque;
                        return torque;
                    }
                }
            }
            return Vector3.Zero;
        }
SceneObjectGroup