Universe.Region.SceneObjectGroup.ScriptSetPhysicsStatus C# (CSharp) Method

ScriptSetPhysicsStatus() public method

public ScriptSetPhysicsStatus ( bool UsePhysics ) : void
UsePhysics bool
return void
        public void ScriptSetPhysicsStatus(bool UsePhysics)
        {
            bool IsTemporary = ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0);
            bool IsPhantom = ((RootPart.Flags & PrimFlags.Phantom) != 0);
            bool IsVolumeDetect = RootPart.VolumeDetectActive;
            UpdatePrimFlags(RootPart.LocalId, UsePhysics, IsTemporary, IsPhantom, IsVolumeDetect, null);
        }
SceneObjectGroup