public void DetachToInventoryPrep()
{
m_rootPart.AttachedAvatar = UUID.Zero;
//Anakin Lohner bug #3839
foreach (SceneObjectPart p in m_partsList)
{
p.AttachedAvatar = UUID.Zero;
}
m_rootPart.SetParentLocalId(0);
//m_rootPart.SetAttachmentPoint((byte)0);
m_rootPart.IsAttachment = false;
AbsolutePosition = m_rootPart.AttachedPos;
m_ValidgrpOOB = false;
//m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_scene.m_physicalPrim);
//AttachToBackup();
//m_rootPart.ScheduleFullUpdate();
}