public SpinStart ( IClientAPI remoteClient ) : void | ||
remoteClient | IClientAPI | |
return | void |
public void SpinStart(IClientAPI remoteClient)
{
if (m_scene.EventManager.TriggerGroupSpinStart(UUID))
{
if (m_rootPart.PhysActor != null)
{
if (m_rootPart.PhysActor.IsPhysical)
{
m_rootPart.IsWaitingForFirstSpinUpdatePacket = true;
}
}
}
}