Universe.Region.SceneObjectGroup.SpinStart C# (CSharp) Method

SpinStart() public method

If object is physical, prepare for spinning torques (set flag to save old orientation)
public SpinStart ( IClientAPI remoteClient ) : void
remoteClient IClientAPI
return void
        public void SpinStart(IClientAPI remoteClient)
        {
            if (m_scene.EventManager.TriggerGroupSpinStart(UUID))
            {
                if (m_rootPart.PhysActor != null)
                {
                    if (m_rootPart.PhysActor.IsPhysical)
                    {
                        m_rootPart.IsWaitingForFirstSpinUpdatePacket = true;
                    }
                }
            }
        }
SceneObjectGroup