public void UpdateSinglePosition(Vector3 pos, uint localID, bool SaveUpdate)
{
SceneObjectPart part = (SceneObjectPart) GetChildPart(localID);
if (part != null)
{
if (!SaveUpdate)
part.IgnoreUndoUpdate = true;
if (part.UUID == m_rootPart.UUID)
{
UpdateRootPosition(pos);
}
else
{
part.UpdateOffSet(pos);
}
if (!SaveUpdate)
part.IgnoreUndoUpdate = false;
HasGroupChanged = true;
}
}