public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
{
m_autopilotMoving = true;
m_autoPilotTarget = Pos;
m_sitAtAutoTarget = false;
PrimitiveBaseShape proxy = PrimitiveBaseShape.Default;
//proxy.PCode = (byte)PCode.ParticleSystem;
proxyObjectGroup = new SceneObjectGroup(UUID, Pos, Rotation, proxy, "", m_scene);
proxyObjectGroup.AttachToScene(m_scene);
// Commented out this code since it could never have executed, but might still be informative.
// if (proxyObjectGroup != null)
// {
proxyObjectGroup.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate);
remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero,
Vector3.Zero, false);
IBackupModule backup = m_scene.RequestModuleInterface<IBackupModule>();
if (backup != null)
backup.DeleteSceneObjects(new[] {proxyObjectGroup}, true, true);
// }
// else
// {
// m_autopilotMoving = false;
// m_autoPilotTarget = Vector3.Zero;
// ControllingClient.SendAlertMessage("Autopilot cancelled");
// }
}