Universe.Region.SceneObjectGroup.stopMoveToTarget C# (CSharp) Method

stopMoveToTarget() public method

public stopMoveToTarget ( ) : void
return void
        public void stopMoveToTarget()
        {
            SceneObjectPart rootpart = m_rootPart;
            if (rootpart != null)
            {
                if (rootpart.PhysActor != null)
                {
                    rootpart.SetMoveToTarget(false, Vector3.Zero, 0);
                }
            }
        }
SceneObjectGroup