internal static AnimationClip AllocateAndSetupClip(bool useAnimator)
{
AnimationClip animationClip = new AnimationClip();
if (useAnimator)
{
AnimationClipSettings animationClipSettings = AnimationUtility.GetAnimationClipSettings(animationClip);
animationClipSettings.loopTime = true;
AnimationUtility.SetAnimationClipSettingsNoDirty(animationClip, animationClipSettings);
}
return(animationClip);
}