UnityEditor.AnimationUtility.AmbiguousBinding C# (CSharp) Method

AmbiguousBinding() private method

private AmbiguousBinding ( string path, int classID, Transform root ) : bool
path string
classID int
root UnityEngine.Transform
return bool
        internal static extern bool AmbiguousBinding(string path, int classID, Transform root);
        /// <summary>
AnimationUtility