UnityEditor.AnimationUtility.HasRootCurves C# (CSharp) Method

HasRootCurves() private method

private HasRootCurves ( AnimationClip clip ) : bool
clip UnityEngine.AnimationClip
return bool
        internal static extern bool HasRootCurves(AnimationClip clip);
        [Obsolete("Use AnimationMode.InAnimationMode instead")]
AnimationUtility