private static extern bool INTERNAL_CALL_GetObjectReferenceValue(GameObject root, ref EditorCurveBinding binding, out Object targetObject); [MethodImpl(MethodImplOptions.InternalCall)]
public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out UnityEngine.Object targetObject) { return(AnimationUtility.INTERNAL_CALL_GetObjectReferenceValue(root, ref binding, out targetObject)); }