UnityEditor.AnimationUtility.INTERNAL_CALL_GetObjectReferenceValue C# (CSharp) Method

INTERNAL_CALL_GetObjectReferenceValue() private method

private INTERNAL_CALL_GetObjectReferenceValue ( GameObject root, EditorCurveBinding &binding, Object &targetObject ) : bool
root GameObject
binding EditorCurveBinding
targetObject Object
return bool
        private static extern bool INTERNAL_CALL_GetObjectReferenceValue(GameObject root, ref EditorCurveBinding binding, out Object targetObject);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out UnityEngine.Object targetObject)
 {
     return(AnimationUtility.INTERNAL_CALL_GetObjectReferenceValue(root, ref binding, out targetObject));
 }
AnimationUtility