UnityEditor.AnimationUtility.INTERNAL_CALL_GetFloatValue C# (CSharp) Method

INTERNAL_CALL_GetFloatValue() private method

private INTERNAL_CALL_GetFloatValue ( GameObject root, EditorCurveBinding &binding, float &data ) : bool
root GameObject
binding EditorCurveBinding
data float
return bool
        private static extern bool INTERNAL_CALL_GetFloatValue(GameObject root, ref EditorCurveBinding binding, out float data);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

示例#1
0
 public static bool GetFloatValue(GameObject root, EditorCurveBinding binding, out float data)
 {
     return(AnimationUtility.INTERNAL_CALL_GetFloatValue(root, ref binding, out data));
 }
AnimationUtility