private INTERNAL_CALL_GetFloatValue ( GameObject root, EditorCurveBinding &binding, float &data ) : bool | ||
root | GameObject | |
binding | EditorCurveBinding | |
data | float | |
Résultat | bool |
private static extern bool INTERNAL_CALL_GetFloatValue(GameObject root, ref EditorCurveBinding binding, out float data);
[MethodImpl(MethodImplOptions.InternalCall)]
public static bool GetFloatValue(GameObject root, EditorCurveBinding binding, out float data) { return(AnimationUtility.INTERNAL_CALL_GetFloatValue(root, ref binding, out data)); }